RELIC ENTERTAINMENT / UX CASE STUDY
Into the multiplayer experience
Less friction. More time in the game.
I created UX/UI designs for the Company of Heroes 3 multiplayer demo. The goal was a clear front-end flow that helped core fans and RTS veterans get into multiplayer and co-op as quickly as possible.
ROLE
UX/UI DesignerPROJECT
COMPANY OF HEROES 3
UX/UI DesignerPROJECT
COMPANY OF HEROES 3
The goal
A clear route into multiplayer and co-op, built for Company of Heroes fans and experienced RTS players.
The challenge
Keep the front-end flow concise and understandable so players can get into a match quickly.
The approach
From screen structure and wireframes to the visual interface, the design develops a consistent path into the multiplayer experience.



