BERNARD MAGALE
UI/UX DESIGNER
DESIGNING EXPERIENCES.
SHAPING HOW WE PLAY.
info@bmagaleportfolio.com ↗
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RELIC ENTERTAINMENT / UX CASE STUDY

Into the multiplayer experience

Less friction. More time in the game.

I created UX/UI designs for the Company of Heroes 3 multiplayer demo. The goal was a clear front-end flow that helped core fans and RTS veterans get into multiplayer and co-op as quickly as possible.

ROLE
UX/UI Designer
PROJECT
COMPANY OF HEROES 3

The goal

A clear route into multiplayer and co-op, built for Company of Heroes fans and experienced RTS players.

The challenge

Keep the front-end flow concise and understandable so players can get into a match quickly.

The approach

From screen structure and wireframes to the visual interface, the design develops a consistent path into the multiplayer experience.

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