I design intuitive experiences
for the worlds we play in.

BERNARD
MAGALE
Good design makes
the complex feel natural.
I'm Bernard, a UI/UX Designer with over 20 years of experience creating interfaces and experiences for games. My work spans more than 20 titles, including projects at Electronic Arts and Relic Entertainment.
I bring a hands-on approach to interface design and the ability to art direct a project—connecting visual craft, player experience, and the wider creative vision.
Work in play.
Game interfaces, considered experiences,
and a little visual expression.
Experience.
01Relic Entertainment
Senior UI Designer2019–2023+
UI design for Company of Heroes 3, alongside art leadership, brand and graphic design, video, production, and asset management.
02Orbiiit
UI Designer2018–2019+
Interface design and screen implementation for orbiiit.com, with assets and online/social promotions.
03INVRTED Digital
UI & Visual Design2018–2019+
User interface, web, brand, and graphic design; video, production, and asset management.
04Electronic Arts Canada
UI Design / Art Lead2003–2018+
Selected titles: FIFA Mobile, UFC, NHL 13, Grand Slam Tennis 2, Fight Night Champion, NBA JAM, NBA LIVE, FaceBreaker, and NBA Street 3.
05Blast Radius
Brand & Digital Design1999–2003+
Brand design, art leadership, graphic and website design, motion design, production, and asset management. Website work included EA, Nike, Jordan, LEGO, and G-Shock.
Education
Vancouver Film School · Media Certificate, 1996
BCIT · Part-time Media Courses, 1996
Vancouver College · 1994
Google UX Design Certificate
Creative toolkit
Figma · Photoshop · Illustrator
After Effects · Premiere Pro · Lightroom





